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Explorer
Explorer
  1. Arrange and carry out an expedition for yourself and at least three other Scouts, preferably members of your Patrol, of not less than two days' and one night's duration, in country not previously visited.
  2. Plan a project and submit it to the examiner for approval. Carry it out to the examiner's satisfaction. The type of project should be a simple exploration, such as identifying and mapping all footpaths, bridle paths or waterways within a 1.5 kilometre radius of a given point.
  3. Complete a journey, of five kilometres using accurate direction finding equipment, such as a compass. The route should involve six changes of direction. You may use a map.
  4. Demonstrate your awareness of the latest developments in electronic technology such as the Global Positioning System.

Notes

The expedition may be carried out on foot, by cycle, on horseback, by canoe or by boat. All equipment and food for the expedition is to be carried by those taking part.

Appropriate safety equipment should be used at all times.

Reference should be made to the Activity Rules in chapter nine of Policy, Organisation and Rules and the Adventurous Activity Permit Scheme.

 

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